The CAPTAIN H2020 eCoach completed its maiden voyage (Final Event)
The final CAPTAIN H2020 event was sucessfully held on the 28th of June 2019, online via ZOOM,…read more
Coach Assistant via Projected and Tangible Interface Smart home assistant for older adults
Technologies for non-invasive collection and analysis of emotional, behavioural and physiological data
Captain uses micro projectors to provide a smart home assistant for older adults whenever and wherever it is needed, leaving their cozy place as it is when there is no need.
CAPTAIN introduces new tangible interaction means, based on Projected Augmented Reality in AAL Environments
Collection and analysis of emotional, behavioural and physiological data through unobtrusive means
Motivation engine designed to engage users in healthy nutritional and exercise habits, cognitive activities and social interactions.
Physical and cognitive training through serious games to increase engagement levels
A set of open APIs will be released to allow further extensions and adoption of CAPTAIN by third parties, including researchers and private companies.
Relying on the living labs’ power, CAPTAIN’s builds the “CAPTAIN Stakeholders’ community”
the “Stakeholders’ community”, will be the only official source of requirements towards continuous co-creation throughout the project.
CAPTAIN will be tested in three Living Labs (Thess-AHALL, INTRAS Living Lab, 27 Delvalle and AUSILIA) as well as in real homes of volunteer older adults.